

Since Overwatch 2 has significantly reduced the presence of stun and boop abilities in the game, Ana's Sleep Dart is one of the last few forms of hard crowd control.

Support heroes being able to rapidly heal after not taking damage gives them a significant self-sustaining boost, ensuring that enemies can't easily whittle them down with chip damage over time. The 30% knockback resistance and 50% reduction in Ultimate charge given to tanks make them harder to forcibly move around and "farm" for Ultimates. The ability to retain a 30% Ultimate charge when swapping between heroes encourages all players to be more flexible, while the 25% movement and reload speed boost on elimination for damage heroes encourages aggressive playstyles. The introduction of role passives in Overwatch 2 gives each type of hero in the game distinct advantages. The last attack that fully depletes a hero's armor will have its damage reduced by that armor dynamically, with higher damage attacks being reduced less.Armor health now reduces all damage by 30% instead of flatly reducing it by 5 points.Overhealth reduces Ultimate charge gained by opponents by 50% when it's damaged.All forms of extra health from abilities (e.g., Brigitte's Inspire or Lucio's Sound Barrier) are considered Overhealth (green health bar) instead of a secondary type of armor or shield health.All supports now heal 15 HP/second after not being damaged for 1.5 seconds.

All tanks now have 30% knockback resistance and provide 50% less Ultimate charge when damaged.Does not stack, but will refresh if additional eliminations are scored while active. All damage heroes now gain a 25% movement and reload speed buff for 2.5 seconds whenever they eliminate an enemy player.Players retain up to 30% of their Ultimate charge when switching to a different hero.
