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Undertale rage comics
Undertale rage comics









undertale rage comics
  1. UNDERTALE RAGE COMICS HOW TO
  2. UNDERTALE RAGE COMICS SERIES

And where there are competitive aspects and a very broad fan base, there comes the toxic sexism of the gaming community. As the game got more popular, people got more and more serious about the competitive aspects. Overwatch’s problem was more deliberate, but not any less traumatic. The fierce attachment to the characters and the clever story mechanics Toby used went from classic fandom to utter obsession, which made casually enjoying the fandom unbearable. The fandom was also known to accuse other character designs, like Cagney Carnation from Cuphead, of plagiarism, despite the fact the Cuphead character was made before Undertale’s Flowey was.

undertale rage comics

UNDERTALE RAGE COMICS SERIES

Between that and the funny voices he gave beloved characters, the Undertale fandom bullied him so much that he abandoned the game and series entirely.Įven though Undertale was applauded for the wide range of choices it gave players, at some point, the fandom decided to police the way their fellow fans should experience the story.

UNDERTALE RAGE COMICS HOW TO

In Undertale, it was the insistence on how to play the game “right,” or how to see the characters “right,” or even how to do art/fanfiction of them “right.” For example, when famous YouTuber Markiplier tried to do a playthrough of the game, he chose to do the “Genocide” route, killing every monster in sight. They had huge fanbases, which was great, but those fans were rabid and, without a group consensus on what the game should be like, started to hurt and alienate their own members. Problems came up, though, when the fandom it created started to cannibalize itself.īoth Undertale and Overwatch, despite being wildly different games, suffered the same problem. Across multiple demographics, it struck gold, creating new characters with fascinating origin videos, designs, and relationships that came with fun mechanics and skillsets. It pleased multiplayer shooter gamers, and it also tickled the fancy of fans who prefer a little story with their guns. However, it still was a roaring, impressive success. It was created by a huge video game publisher, Blizzard. Overwatch wasn’t an indie game by any means. It became such a pop culture phenomenon for this one-man creation to move so many people.īut before we get to that, let’s talk about Overwatch. It was so good, and so many people loved it (myself included). It was a pleasant surprise for a game to give you the normal rules of RPG combat just to tell you that you were wrong for following the “kill monsters” status quo you were so used to. The music was inspiring, the characters were hilarious and lovable, and the entire underground monster world and its message were intoxicating. When Undertale came out, it was this absurdly clever, artistic masterpiece created by a guy named Toby Fox. And that needs to change.īut to really explore this concept, let’s talk about two little games called Undertale and Overwatch. On the flip side, it’s led some people to become even more judgmental, with a posse of negative people to back up their selfish, narrow ideals.Īnd while fandoms may bring us so much joy, they also can self-destruct by becoming too volatile for anyone to survive. The internet has let everyone’s freak flag explode, encouraging people to be their true selves more than ever before, and that’s magical. Sure, you can definitely say we’ve seen things like Trekkies scaring off female fans since the beginning (and I say this as a very devoted lady Trekkie), but internet fandoms? They’re a new level. Perhaps let’s take a moment to step back, though, and talk about that horrible bit.įandoms bring people together, but toxic fandom is something that’s been plaguing the internet for a long while, only getting stronger. Fandoms are wonderful, beautiful, horrible things, and I adore them.











Undertale rage comics